Age/Gender: 26, Male
Location: Worcester, UK
Job: Author / Review Mod
Woe to you, oh Earth and Sea, for the Devil sends the beast with Wrath.
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874 Reviews | 552 w/ Responses
Just what I needed after a hard day in the office - something to project a sense of calm and expansiveness, which can be interpreted two ways. The way of an out-of-body experience, floating above your own body and looking down at yourself, just lying there, as you begin to experience euphoria. The second way is that there is some sort of flight involved. Possibly an astral projection here, as it feels like everything else her pales in comparison with the actual feelings of flight itself, so other senses may become distorted due to this.
I think that the three notes that keep repeating, but moving up and down through scales are nice, but they are a little simplistic for a track of this magnitude. Perhaps start thinning them out and putting other combinations of notes in, just to change it slightly.
I like what you've done and I can see this track going a long way. An interesting thing to note was that you essentially gave the track no beat, but you discovered a nice rhythm, throughout. Excellent work.
[Review Request Club]
Author's Response:
I was trying to work on that kind of feeling, aiming for ambient/trance, I usually don't even have a beat in any of my songs, but I do what i can
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"Good experiment, but..."
I think that while you've got a good sound, you need to work on the mastering phase slightly more. In the intro, I get a lot of static that tends to indicate that you're just a little over enthusiastic with the end product of the sound, namely the volume. Quieten those notes down a little and you won't get so much feedback and interference with them.
When you move onto the dance / trance part, you've upped the game - no more sign of these notes and it seems to all want to piece together, giving a well designed beat and melody that mesh together nicely. I think that this experiment needs to be taken out of the lab and given a proper airing.
Using the preliminary results, I'd consider stopping the beat and going for something like a melody solo, while the beat then comes back with something a little different. Small steps, but I'm sure you can get there.
[Review Request Club]
Author's Response:
Hmm, I'll take these points into consideration if I get around to opening this one back up and i'll see what I can do to make this better, esp. mastering.
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I think this is a tranquil forest-style theme that reminds me in part of the trailers that I've seen for Avatar. In all honesty, it's probably a lot less hostile that I've seen of that, especially when you get the pan pipes playing at the start.
It loops really well and it certainly doesn't sound like a VG track until you come up with the 16-bit sounds that just anchor it firmly to the late 1980s, which is a shame. Change those to more modern sounds, like a piano, for example and you'll suddenly be able to step forward to something that sound slike it belongs with the intro.
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I think that it's a good start, but there was a thorn in my side from the start, sadly. When you throw in the bass beat, it's just too much for a VG tune of this nature. Perhaps soften it up slightly, in order to keep in sync with the rest of the video game feel.
I appreciate that it's a remix of an original, but softening the bass would be all you really needed to do - the choir struggles against it and it all seems overshadowed by it, which is a great shame.
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Not a bad piece at all. I would suggest some work on the mastering and equalisation, as there seems to be a humming in the background - it might just be that the mic sensitivity is turned up too much, but that's easy to compensate for.
I can feel the emotion of the piece, particularly as the time of year approaches where things like parents being home for Xmas really matter to people. I can see that this is either a really well acted piece, or it is an embodiment of some sort of personal empathy with the situation.
Perhaps you need to add a sign in there somewhere - it just seems that you were in a rush to say the piece and a pause, with a sigh would be the best way to break it up.
[Review Request Club]
Author's Response:
Thank you for the review. I have a habit of talking pretty quickly while I act, so I'll make sure to work on that for future pieces. Thanks for all of the positive feedback!
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Very reminiscent of something from the end of a Star Wars movie, though with a medieval twist.
I love the sounds and the way that it sounds so grandiose, as if there is a prince of the realm entering the city, his honour proven to one and all, as an enemy now vanquished pays tribute to his country and their forces.
I think that the reduction of cymbal crashes is a great move and it does make the piece seem to have more significance, especially when the cymbals actually come in now.
[Review Request Club]
Author's Response:
Thanks! I really love your interpretation of the song! I actually did get really "in tune and immersed" when composing this piece. The whole part from 2:42-2:52 was my most emotional part, the mix of harmonies there just get to me everytime, it feels so great=P. I was actually picturing some type of royal orchestra performing this piece while I was composing it haha.
BTW, this song sounds even better now for me because i recently completed all of my personal victories (read my response for Zouk's review)
Thnx again!
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"A little too much fade"
A nice tune, but in some places, where you fade it out, it's not really needed for that, so perhaps leave the volume at a static level and then move along, as this will certainly help the track. If you absolutely must mess with the volume, don't mess too much with it, as this can adversely affect the track.
I think that it's some good sounding piano, but it could require something more in there. Perhaps some percussion tapping out a simple and slow beat behind the piano would help you here?
I like it, but a few minor tweaks are required before I'll give you a 10 ;)
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I like this track, it's a nice, uplifting tune, that really does make you tap your feet and smile.
I think that sometimes, the bass is a little overpowering, but that's nothing that can't be dealt with over a few small tweaks. Just take some of the power out of it, so that the natural bass of the piano can be heard and you'll be fine.
With the way that the piano carries this tune, you would think that there was no need for any other instruments, but this is where it gets a nice lift from the occasional strings that come along and just seem to cameo. It's a nice blend, especially when they hum, as opposed to pluck.
[Review Request Club]
Author's Response:
Yeah, the bass blows, I admit.
Also I was intending for this to be like an epic orchestral piece, but I guess I'm incapable of doing that then :( Thanks though
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An interesting concept, where people stand around in a rural town square as the market gets set up for the day. People turn up riding bicycles and the pace of everything slows to a crawl.
I can see this getting used for video games and it would be for something along the lines of a LoZ style of game, as the hero enters the peaceful square, just before something cataclysmic happens, thus involving him in the plot and giving him something to do.
I'd certainly suggest on that line of thought you make some sort of 'evil thing attacks rural town' style piece, just so that if this was being done, people don't have to cope with two different artist's styles, as that could imbalance the whole setting of a video game, for example.
[Review Request Club]
Author's Response:
Sure, if I have that opportunity, that would be according to plan...thanks!
-ImperfectDisciple-
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"A little slow for House, isn't it?"
Still, this has got staying power, so it's not really a great loss from the pace of the track. I think that the way you've taken it at the moment, we can see that there's certainly a good track in there.
I'm not sure what the pseudo vocal samples are saying, but in the grand scheme of things, it might not be something that's going to have that much of an effect in the long run.
I think I'd have increased the tempo, especially when the keyboards / synths came in at around 2.30, because it just seems like a natural option to up the game here. The bass is there and it seems to want to go faster, so let it go that way, don't hold it back.
I think that there's a lot of potential for this track here and it's just willing to come forth, so a few tweaks here and there will certainly help. Definitely take out the 2-4 seconds of silence at the end of the track, as that's a must, since it's just a waste at present.
[Review Request Club]
Author's Response:
Thanks Coop! It's funny, originally the track was 128 BPM but I was scared that was toooooo slow. So I brought it up to 130. xd
The slowness is definitely a part of the way I do it, though.. it's still a lot faster than most the tracks I spin! "Hard House" just has a slow, groovy drop about it. I won't speed it up because the tempo can be increased while played live. But I'll add a more certain fullness to fill in the gaps. The silence will be removed as I didn't even notice that.
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