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Coop83

Age/Gender: 25, Male
Location: Worcester, UK
Job: Author / Statwhore

There is a fine line between insanity and genius. I cross it frequently. (Pic by Allison-93, give her loads of credit!)

Newgrounds Stats

Sign-Up Date:
4/28/04

Level: 38
Aura: Neutral

Rank: Sup. Commander
Blams: 17,115
Saves: 24,579
Rank #: 60

Whistle Status: Bronze

Exp. Points: 15,240 / 16,030
Exp. Rank #: 248
Voting Pow.: 7.88 votes

BBS Posts: 12,072 (7.9 per day)
Flash Reviews: 1,014
Music Reviews: 283
Trophies: 0
Stickers: 0

All Flash Reviews

1,014 Reviews | 605 w/ Responses

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Score: 9
GemCraft

"Quite Complex"

submission: GemCraft
date: 1 hour ago

A nice effort with a decent concept taken somewhat further than other versions that I've seen. The crystals is a new addition that I think works really well. Do any of the crystals get better ranges when they become more powerful, gem-wise?

I'm close to getting the glowing surround for the icons, which means that I've got enough power to take on quite a few waves at a time. It's a great guage of the score that you can see where you have to be to be a 'worthy player'

I think that you could add a new feature, like some characters either coming in with taunts and rebukes for a bit of storyline and banter. Something to give a little tie-me-in for each level.

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Score: 7
Awesome Sprite Tutorial

"Hmm"

date: 2 hours ago

I've never really been one for tutorials, as I've never really had much of a use for them. I think that you've given a nice selection of information about the use of and manipulation of sprites.

I would have given better information about the how to, with animations of the mouse pointer moving about the screen and showing where to click in an animated form - I'm not really one for seeing the sprites move as they should on an endless loop, to show you what you should be after completing the instructions.

Some sort of musical addition would be nice as well - you can find plenty of ambient in the Audio Portal that you would find suitable

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Score: 8
The Music Video Collab

"Good, but..."

date: July 1, 2008

So we've got a compilation of some good songs and decent animations (CobaltChloride and Simple-line in particular on the animations front) There are going to be a few issues with the animation in general, especially the timing of the drums to the beat. The drum appears on the beat and the stick then moves, which sucks. You know how the sound of a guitar is produced, so how about getting the drum right as well ;)

I'd seriously suggest that you work together on a music video for the same tune, then take the best bits from each of you and sew it all together. Dragonforce would be great, as Through the Fire and Flames could be taken somewhere with the simple, yet effective Guitar Hero animation.

I'd love to see about 4 of these developed into proper full blown videos, as they can really go somewhere. It just needs time to get there and you can always come over for some assistance.

[Review Request Club]

July 2, 2008

Author's Response:

Thanks for the review. It's helpful :)

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Score: 5
Dragonball Z Episode 2

"Meh"

date: July 1, 2008

Surreal plotline, that moved far too fast for an episode of Dragonball Z. I've seen fights that last for fucking ages on there, so maybe fleh it out more with some fighting action.

The manipulation of the sprites is crude at best. I know that they don't produce the best picture quality and I do appreciate the different perspectives that you used for them, but it's not as good as it could have been. Yes, we all thought that the Goku throw was funny, but it's the only joke in the whole flash. You've got to make the decision early on if you're going to be funny or serious. With so few jokes, I'd go for serious and take that joke out completely.

Another way to improve it would be to find a better stance for the flying Goku. No man in flight should ever expose his groin like that. Kid with slignshots beneath would make a bloody mess, for example.

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Score: 9
Jim and Pals Shorts: Ep 6

"Great delivery"

date: June 30, 2008

This series really does have a lot of good things going for it. The addition of voices only makes it better than those before. Now you've got an extra medium to deliver the jokes with.

I love the way that the hand grenade has been drawn and I'd be surprised if people noticed that there was something wrong with the image until Jim pointed it out. That's the amazing thing with cartoons - the surrealism allows the gag not to be triggered until it is needed.

The way that you've laid out the background is coming along as well - there is slight improvement to the detail, but I'd suggest that the next step is to add an extra to the next short. Have them walk around or possibly playing something in the background. Something additional going on would just add to it nicely.

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Score: 5
Bahamut's Favourite PMs

"Must send you a PM"

date: June 30, 2008

I've just never gotten around to sending you PMs, to be honest. I've never really got stuff to talk about that I can't discuss with you via MSN and the BBS.

I love the call backs that you're doing with various characters from previously aired episodes of the series. 33 hasn't been here for quite some time, so it's nice to see him back.

Yeah, you get dumbasses sending PMs, as much as we get dumbasses patrolling the General Forums. It's a fact of life, that's why the PM system came equipped with a Block button ;)

[Review Request Club]

June 30, 2008

Author's Response:

I rarely use the block button.

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Score: 7
Delayed Radar

"Good, but..."

submission: Delayed Radar
date: June 26, 2008

It's got a good few things about it, but I think that you really need to concentrate on the playability more - shooting a golden orb seems to be a little easy. The scope effect makes it look like a night shoot, so why not make the orbs look like they are being picked off in the night.

The scope effect moves a bit slowly and I'm not sure that you need to get something sorted to start the scope off at the cursor, rather than having it migrate from stage left.

Also, when you are moving the mouse around the between levels menu, you need to insist upon a click for the music option - it gets very annoying when I don't want to play the game with a tune.

Scoring the game - you could set that up, with a time limit and also the accuracy rating for the level, making it appear more effective. Maybe earn better equipment in later levels, like a better scope, a lazer sight or some other gadgets for example. You've got plenty of possibilities to work with.

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Score: 2
Wegra Adventure 3

"Hard to understand"

submission: Wegra Adventure 3
date: June 24, 2008

It's still not a very good flash, I have to say. There is progress, as you've slowed down the speakonia, so we can actually understand some of what is being said this time around.

I've never been a fan of the 'storytime' flash where you've got a narrator's voice and almost a slideshow of images for the visuals. Why not give the characters some individual voices, even if you have to use Speakonia for them, you can change the sound of the voice so it sounds like half a dozen different people.

Next, the animation needs to be worked on. Once you've drawn the characters better, you can concentrate on getting the movements right, rather than just moving the entire image across the screen - it looks horrible and I'm sure you'll agree with me.

I know that these things take time, but seriously, spend an evening with your flash program open, relax, zoom in and draw. The images will look a little sketchy at first, but take the time to refine them and you can produce good looking characters which you can take forward from there to make good flash.

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Score: 9
Governor of Poker

"I'm Hooked"

submission: Governor of Poker
date: June 24, 2008

What a great Flash game, that's got all aspects covered - great sounds, awesome playability and the AI is good as well - the computer learns from your best moves. I can see that I'm going to have to download the full version at this rate.

I wish that you could choose from your camera angles though - the overhead is nice, but i would appreciate each player in the game being identified by a little more than just the design of their hat. Giving each player the choice of face would bring much more to the game, as you could start identifying yourself around the place.

What's next for this game? Are you going to come up with a modern day version, where the player starts off as a wannabe internet poker player, before gaining access to a few small time games and eventually getting up to the big poker tournaments? This is where the identity from a face really comes in, as not all modern poker players wear 10 gallon hats.

The only other change that I would ahve made for the game is to have a wider range of voices for the characters, as there is only one for the male characters and one for the females. Granted the accents will probably all be the same, but othe than that, they might sound different to each other.

[Review Request Club]

June 24, 2008

Author's Response:

In this game we have recorded the voice talents of 10 voice actors.
We were not sure how voice would be received in the game.
So we decided to be carefull with it in this version.
However if we are going to do a sequel we will probably use more voices.
The voices are received with much enthousiasm.

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Score: 0
R.I.P. Father 2008

"Just for Shits and Giggles?"

submission: R.I.P. Father 2008
date: June 21, 2008

Well, this flash (and I use the term in the broades possible sense) is just a horrendous piece. I could spend my effort telling you that I hope the rapist had AIDS and that you die from it, but that would be immature. Why do you want to tell us a story like this?

If you dad died, the way that he died was probably a way that you may class as heroic. Make a tribute flash to him that way, not by giving us a slideshow of text files that could have been made better using MS Powerpoint. Frankly, if your father really had died, I'd say it was an insult to him.

Why not make some sort of cartoon that shows a guy getting up, grabbing a baseball bat and trying to fend off a thief (Please note the correct spelling, and also the correct spelling of 'molested') The F7 key helps out if you're not sure of how to spell correctly.

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