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Coop83

Age/Gender: 26, Male
Location: Worcester, UK
Job: Author / Review Mod

Woe to you, oh Earth and Sea, for the Devil sends the beast with Wrath.

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Sign-Up Date:
4/28/04

Level: 44
Aura: Neutral

Rank: Sup. Commander
Blams: 23,589
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Rank #: 25

Exp. Points: 20,610 / 21,490
Exp. Rank #: 157
Voting Pow.: 8.46 votes

BBS Posts: 16,445 (7.97 per day)
Flash Reviews: 1,531
Music Reviews: 874
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All Flash Reviews

1,531 Reviews | 920 w/ Responses

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Score: 8
-Monsters-

"Needs better sound"

submission: -Monsters-
date: December 18, 2009

A good piece, with a well planned plot and a sensible progression. I would say that a few continuity errors crept in there, but aside from making nerds cringe, I don't think that you really made that much of a difference to the piece in all honesty.

I could do with a better quality copy of Monsters - you've got a 2 megabyte file, so there's plenty of space, without having to compress it. Have a look, to see what you can find, as it will improve the sound of the piece.

I'd have said that a few pieces needed to be amended - why did the woman dial "991"? When last I looked it was 911 or, for the benefit of the UK, three nines. These details make all the difference, as does the cop pulling up and standing in front of his car. Standard procedure means that they tend to use the car as a shield, so would probably do the same here.

When you emptied the spent rounds from the weapons, it looked great and really fit in with the piece, but the problem was that the revolver bullets were whole - the top part is the slug that gets fired. You need to draw a case without that part ;)

A little more work on drawing the car and perhaps the fingers of the cops looked a little too much like Salad Fingers in my eyes, but other than that, it was a good and ambitious piece.

[Review Request Club]

December 18, 2009

Author's Response:

Yeah, I know the bullet casings weren't realistic.
But they're more visually appealing they way I showed them, IMO.

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Score: 9
Tetraform

"Good, but..."

submission: Tetraform
date: December 17, 2009

Don't get me wrong, I like this game and the addictive qualities of it - there really is something to say about cartoony graphics, simple concepts and a few mini games thrown in for good measure.

I think that perhaps the tutorial could have been a little more explanatory and when it's all said and done, you've only got 15 levels, which can get a little samey at some point in the proceedings. That said, I will be directing quite a bit of my time to getting at least some of the medals unlocked on this game at some point in the proceedings.

I wish that there was an option to mute or change the music, as those tune really got on my nerves. They were quite loud, compared to the sounds of the game, so I felt distracted by this and frustrated by being unable to do anything about that at the time, save for muting my computer, which would have taken away from the overall experience of playing the game. The pause button is a godsend, thank you so much for this!

In fact, I enjoyed it so much, I hope you make a sequel. Possibly give us some reasoning and plot, so that it becomes a story in between missions - just give us non-gamers a chance to recover our blood supply to our arms at this point ;)

[Review Request Club]

December 17, 2009

Author's Response:

you can mute the music from the options menu

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Score: 9
2009 One Minute Round-up

"That's about it"

date: December 11, 2009

A shame that there was no mention of Tiger Woods driving skills, but then again, that might have been too late in the day to add to the piece.

A very good, quick, witty reflection on what has happened in the year 2009. Perfect for lazy history students 10-20 years down the line, when they have been set this year for a project and have left it too late to pore over Wikipedia to get their information.

I think the best gag was about Michael Jackson, since that's the really big story that people will be talking about for years to come. I think that the truckload of money is really what Joseph Jackson was really after all along.

A great animation style and a lovely piece. I demand to see more and not have to wait until December 2010, before seeing the next instalment of this!

[Review Request Club]

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Score: 6
I love the HALO World

"Catchy"

date: December 11, 2009

I think that this piece is a triumph for vocal work, with the way that someone has made it sound like some of the singing voices are being sung through radios, which gives a nice effect on the whole video itself.

It's well arranged and the resulting piece is one that's shown a proper effort to get the pieces moving right, explosions in the right places, timing being everything and so forth. I can see it growing on me over time, but let's focus on the fact that it was a little short, possibly needing to be about another minute longer and just showing people that there is more out there than just the audio file.

[Review Request Club]

December 12, 2009

Author's Response:

I appreciate the detailed review, it's a good break from the 5 worded ones I usually get here. Thanks. ;D

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Score: 9
60 Seconds of Awesome

"Well, it's pretty awesome"

date: December 11, 2009

I think that this is a damned fine collection of funny flash pieces, which only means that we need more and more of them. Now that you've got enough to make one episode, you need to come back with more episodes of this length and show us a big showcase of your ability and schtick.

I think that the graphics are great and the way that you cross the fourth wall in your pieces is certainly humorous and well delivered. Perhaps these could be extended a little longer each, but the way that you've set up at the moment is absolutely fine.

The next step is sound effects and voices, so these will present more of a challenge to you, unless you stick with the faceless characters that you currently employ, so perhaps a hybrid of the two would be even more awesome?

[Review Request Club]

December 11, 2009

Author's Response:

Sound effects would definitely improve my next submission. I will be sticking with the faceless people, though. I'm not ignoring your suggestion, it's just that "10 seconds of pure awesome 7" came out before this was posted on newgrounds, and that keeps the same character design as seen in these clips. I may be taking on a new style soon, though!

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Score: 7
One Cold Christmas

"Needs tidying up"

submission: One Cold Christmas
date: December 8, 2009

I certainly think that a piece like this is worthy of Daily 5th, but it looks to me a little messy. I can appreciate that you spend a lot of time drawing the images and animating everything and so forth, but it wouldn't hurt to tidy it up a little. At the moment, it looks like a Ren & Stimpey cartoon, which while it's a good impression of one, doesn't seem to be the best direction to start with.

Moving on from there, a couple of the voices could have either been more refined, or had additional lines to act like filler - the child protagonist could have said "underwear?" as the shocked musical cue played - it just might have helped me recognised that there was a pile of underwear there, as opposed to something that I have no idea what it is.

Good writing, other than that and while the punchline was weaker than expected, it was still well delivered.

[Review Request Club]

December 8, 2009

Author's Response:

hey thanks bro. ill be sure to work on it

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Score: 6
Highway Jumper

"Limited, but decent fun"

submission: Highway Jumper
date: December 5, 2009

A good way to kill a few minutes in the office, before I get to more in depth games, like "Toss the Turtle". Sadly, the gameplay is limited and the death animation of the retard getting ploughed over on the highway gets old pretty quickly - perhaps more deaths could be incorporated there.

I think that there is a chance of making this better, with the three lanes to choose from, so better, faster cars available to you to jump over that are worth more points and so forth. It's got a lot of promise for developing it further, so give it a shot and take it further.

The tune is annoying, so an option to change the track, or mute them altogether would be a brilliant thing.

[Review Request Club]

December 5, 2009

Author's Response:

thanks. i'm planning on making another version, almost a "sequal". i'll be adding stuff like that.

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Score: 7
JPB '09 Animation History

"Hmm"

date: December 5, 2009

Hardly a concise history of Animation, but I think this is well worked through. With the way that you started with Sticks and reasonably well drawn figures, then graduating to sprites, I think that you may have gone the wrong way about it, but if that's how you learned to animate, then who am I to judge.

I'd suggest that you come up with a narrative for that and have a voice actor come up with a nice sound for a narrator, just to alleviate the monotony of just the music, with short, sharp sound effects. It's a nice flash, but it could do with a little more, just to show what sort of a task it was to learn the finer points of animation.

Perhaps other chapters like getting a tablet would have helped, for example, as it's a little short and the progression steps are rather big jumps, which can take away from the finished article.

[Review Request Club]

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Score: 6
Mr Agnry Faic 3

"Interesting, but a little limited"

submission: Mr Agnry Faic 3
date: December 5, 2009

Not a bad little system, but sadly, this game is a little limited, by that it gets rather crowded and difficult after a relatively short amount of time.

Perhaps a level system could be introduced, with varying power ups and downs, that would do things like speeding up the angry faces and slowing them down, increasing and decreasing the size of them. I think that you've got a good setup here, but it gradually gets limited by the way that the game works.

Perhaps a plot could be added, making it Angry's journey through Newgrounds, with the way that he moves from level to level, catching his friends and experiencing every facet of Newgrounds.

Not bad, but there's some direction for you to go :)

[Review Request Club]

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Score: 7
T360

"Controls are backwards"

submission: T360
date: November 28, 2009

Not a bad concept, but the controls are backwards - for traditional users, pressing down would accelerate the block downwards, while pressing up would rotate it. Not only that, but when you press right, the block moves left. Not a major flaw in the plan, considering that the wheel continues to turn and this rights itself partway through the game, but it can get confusing, trying to deal with all of the controls changing about as the game goes on.

Not a bad little tune to go with the piece, but you might have done better with a few other versions, giving you a more varied approach to it all, complete with choices for the discerning listener.

Nice layout and a pretty addictive game, because it's Tetris, but with a twist, for the veteran player that wants to make more of a splash with the game itself.

[Review Request Club]

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